As part of the ongoing research strategy at Enlitened, the product managers and I undertook weekly interviews with student’s of various levels of app engagement. Continuously listening to our users in this way provided an opportunity for us to gauge how our users felt about the app and identify any issues we had missed in our usual focused research plan.
Insights from this, combined with the results of in-app feedback and lab-based user testing I had conducted for previous new features revealed the following...
In-app feedback: Short form, high-volume feedback to understand the genral sentiment.
Weekly interviews: Routine weekly interviews with app users of vrying engagement.
Lab-based user testing: Analysis of additional points made by users testing other features.
Lab testing I conducted to analyse the app’s on-boarding process allowed me to watch students interact with the app for the first time. The “talk aloud” methodology of the test, gave me insight into the first impressions of the app and it’s features.
This helped me to understand what caught our user’s attention and what was missed. It was clear, based on the participants' interaction with the app and the way in which they navigated it’s features, that the app felt disjointed.
By mapping out user flows in a design session with the product manager, we realised that it was not clear that the core features of the app were linked in any meaningful way.
From an interaction stand-point, it appeared that each feature operated completely independently, leaving users unsure of what to do, where to look and what the overall purpose of the app was.
Together with the Product manager, through a process of independent ideation and discussion, we explored how these disjointed features could be combined into one seamless “Home/profile” page with a user flow that guided the user through the capabilities of the app.
I started by investigating which features the student users valued most via Usabilityhub.com. The order of features in the new user flow was to be prioritised by balancing feature popularity with the university’s priorities for the app.
With our priorities on the feature order set I could begin to design the user flow of the new profile page.
This user-flow design consists of small and manageable interactions that guide the user through the key features of the app with minimal cognitive load and rewarding them in the process thus encouraging repeated use.
With this user flow in mind I developed the visual interface through an iterative process including…
Brand application adhering to the design system and developing new assets in the brand style where necessary
Wireframing (both sketch and digital) to explore ideas and visualise the information architecture
User validation testing methods utilising static and interactive designs of varying levels of fidelity
By using the “Hooked” model I sought to create a simple, habit forming, user flow that strung together a list of rewarding and repeatable interactions.
I tested my Wireframes and visual designs throughout the design process on usability hub. We ran these tests through a number of iterations with up to 27 different users at a time to iron out any interaction issues.
The tests involved A/B tests , Heatmap first click tests and Surveys on the design
Once myself and the product owner was happy with the design and the results we were receiving were positive I created fully interactive prototypes with figma, to test the designs in lab based user tests.
I recruited and screened a number of participants to identify and select an appropriate cross-section of our user base with varying levels of app engagement.
The test script was written to test how the design had improved upon the 4 key issues raised in the research and identify any interaction issues with the new design that were previously untestable with static designs
The new design and layout was very well received by our users. User tests indicated a higher awareness of the features in the app (all 5 participants could recite the 5 main features of the app after the test) a highly positive reception to the visual design and brand application, and an understanding of the app’s function and purpose that was more inline with our intention.
Improved visual impression
Higher feature awareness
Better understanding of purpose
How feature creep can impact a product by creating confusion, reducing clarity on the overall purpose, and burying potentially successful features into obscurity
It is clear that maintaining continual contact with users is important .
I would not always focus on highly specific questions during user tests, it is vital to include research to identify how a feature will appropriately integrate into the overall product, understanding the potential positive and negative effects on the main user flow, before developing the feature and implementing it into the design.
A service design approach to foster continual improvement to the client journey
Single state interface design in a unique environment